Tyler Matchett

Developer / Designer

Projects

4 Player Local Coop Arena Shmup

Prototype

This is a fast paced 2D arena shmup made for 4 player local co-op.

  • Tech: Unity3D, C#
  • Role: All
  • Restrictions: Controller Only, .exe download
  • Play Video Source
FPS Roguelike

Astrorage

This is a fast paced 3D FPS Roguelike, with a borderlands style weapon system and a paper mario art style. it is still currently in development.

  • Tech: Unity3D, C#
  • Role: Developer / Designer
  • Restrictions: No Playable Build
  • Source
Puzzle Expansion Game

LD34 - Growth Control

A puzzle game made for ludum dare 34.

  • Tech: Unity3D, C#
  • Role: Developer / Designer
  • Restrictions: No Playable Build
  • Source
Bioware style adventure game prototype

Adventure Game Prototype

This is a quick prototype of a bioware style game without the combat, has dialogue trees with gated conversations and a single adventure game style puzzle.

  • Tech: Unity3D, C#
  • Role: Developer / Designer
  • Restrictions: Controller Only, .exe download
  • Play Video Source
LD32 Type Commander

LD32 Type Commander

Type Commander is a Ludum Dare 32 submission for the 48 hour compo, made as a Typing game in the vein of typing of the dead only 2D and no zombies.

  • Tech: Unity3D, C#, Photoshop
  • Role: All
  • Restrictions: Keyboard Only, HTML5 play
  • Play LD Page Source
Swift Destruction

Swift Destruction

Swift Destruction is a game made in Game Maker Studio over 3 months as a student project. It was made as a team of 4.

  • Tech: Gamemaker Studio, GML, Photoshop
  • Role: Developer / Designer
  • Restrictions: Mouse/Keyboard, Steam
  • Steam Video Source

Workshop

Swift Destruction

Game Design Workshop

A game design workshop I put on for the University of New Brunswick. It was an 8 hour workshop where the participants learned about the basics of game design and made a boardgame throughout the day.